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All About Technology-Driven Design Education


All About Technology-Driven Design Education

Technology's impact on education is growing all the time. Around the world, technology advancements are rapidly disrupting traditional methods of teaching and learning, radically altering the role of the teacher and traditional education. Chalkboards, books, assignments, and one-teacher-classroom courses are being phased out in favour of online classrooms and individualised learning, in which students can design their own learning paths independently. Virtual classrooms without boundaries have been made possible by technology, giving millions of people access to an affordable, world-class education they could never have imagined. At MIT School of design we believe in rethinking design to make it modern, relevant, and sustainable.

Disruption in the way design has been taught in India for the past 50 years needs to be reconsidered. Design education in India, which arose from the country's rich "Craft" sensibility, must now be changed into "Technology" enabled. At MITSD, we believe that in the near future, this will emerge as the next best practices for sustainable design education.


What Is Technology-Driven Education?


The incorporation of instructional technology into the learning environment of schools and universities is known as technology-based education. The current pandemic crisis has opened up new doors and pathways in a variety of areas. The educational system is attempting to reverse its tendency toward a technology-driven philosophy. Today, technology has made virtual classrooms feasible without boundaries, allowing millions of people who could never have imagined having access to a world-class education to do so. Education in the future will almost certainly be technology-driven, with the goal of radically altering the dynamics and learning in education systems all over the world. The MIT School of Design believes in the three core pillars from the ancient times blending with the modern era to make the design education technology driven. The three core pillars at MITSD are:




Tantra: Technology

Adopt the Latest technological advancements Learn, practice; create new technology-enabled solutions.

Tantra: Technology


Anubhav: Experience

Anubhav: Experience

User centricity through the mind of the individual the learner will get insights into how to understand human emotions to convert them into tangible solutions.



Nirantar: Sustainability

Evolving solutions using principles of sustainability as a basis for learning Sustainable methods using planet centric resources to create designers of the future

Nirantar: Sustainability



Technology-Driven Education - MITSD’s Pedagogy

Technology-Driven Education - MITSD’s Pedagogy


At MIT School of design, the programme instills core visual, creative, technical, and analytical abilities, as well as an understanding of materials, technologies, production processes, and trends, as well as a sensibility for sustainable design.

Immersion in design, core discipline knowledge, learning to explore and practice hard, and lastly learning and applying professional techniques are all divided into four years and are the mantra of a technology-driven education at the campus and off the campus. Elaborated below are the four ways of learning mentos at MITSD, Pune through the four years of Design Curriculum.



1. Immersion in Design


Basic design principles, colours, geometry, materials, hand sketching skills, and computer design skills are all covered throughout the Pre-Design/Foundation year. Orient their minds to observation, thinking and analysis, and finding meaning in their surroundings.

2. Introduction to Core Discipline


The second-year lets students focus on specialised fields such as Product Design, Communication Design, and User Experience Design. In the research and design of certain fields, a variety of approaches and procedures are used. Encourage children to let go of their inhibitions, explore, and express themselves freely in a variety of subjects and levels of assignments and mini-projects.

3. Exploring & Practicing


Third-year students are more focused on experimenting with professional perspectives, following disciplinary techniques, gradually applying various limitations to concepts, and refining the final version of the product. Practice balancing the discipline's creative content, technology, and business components.

4. Professional Ways


Fourth-year students take a very professional approach to their graduation projects, emphasizing strict adherence to all stages of the design process, involving all stakeholders, and considering/incorporating their perspectives when producing concepts. Bringing a project to a successful finish with a physical/digital product and the greatest possible visualisation.

Emerging Technology-Driven Trends

The learning industry is on the cutting edge of technological advancements. Better pedagogies, learning channels, and infrastructure have long since replaced pen and paper. Learning management systems, open educational resources, online courses, and analytics have all evolved during the last decade. Technology As teaching methods improve to become more adaptable and accessible, this trend is projected to continue into the new decade.

Individualised Learning

Learners of various talents and mental abilities with the same educational aim benefit from individualised attention and learning. We no longer need to limit sessions to one-on-one tutoring and evaluation with the resources at our disposal; instead, we may give differentiated instructions through many channels. Learners may acquire and process knowledge at their own pace, while tutors can recognise and enhance individual skills and track progress.

Artificial Intelligence

For many years, artificial intelligence has been a part of learning trends. It was previously utilised to build assisted and individualised learning for students, and its popularity continues to grow. It is now even more financially viable, and it is being used to construct exams and provide feedback in education. Adoption has been fueled by globalisation and collaboration, which has evolved as new learning methods and individual demands have emerged. Artificial intelligence (AI) and machine learning (ML) are tools that use descriptive, prescriptive, and predictive analytics to acquire learner insights that help teachers build curriculum and make more informed educational investments.

Immersive Experiences

The virtual and real worlds are colliding, and educators are taking advantage of this convergence to engage students. According to AR Insider, there will be around 1.5 billion AR-compatible smartphones by the end of 2020. Expanding the accessibility and potential of augmented reality by integrating it with more devices to make it more accessible would smoothly blend the digital and real world, allowing for a more holistic approach to learning. Its promise is driving investment into its growth, with teachers able to construct solutions and collaborative tools that were previously unthinkable.

Virtual Reality

Virtual reality, which is distinct from augmented reality, is a teaching tool that is still in its early phases. With its engaging, sympathetic approach to learning, it has a promising future in speeding up the learning process. Virtual reality puts learners in the driver's seat instead of being passive observers, but mainstream adoption may take time due to a shortage of sophisticated viewing devices.


Careers In The Field Of Design Now

Why Technology-Driven Education?


The need for technology is inevitable and has many positive aspects to it. On the question why technology-driven education? With the help of technology-driven education students' engagement can be increased, teachers' lesson plans can be improved, and personalised learning may be facilitated through the use of digital learning technologies in the classroom. It also assists students in developing critical 21st-century abilities. Virtual classrooms, video, augmented reality (AR), robotics, and other technology tools can not only make the class more interesting, but they can also help teachers collect data on student performance and build more inclusive learning environments that stimulate cooperation and inquisitiveness.


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